On Friday, October 31st, we organized a demo testing workshop at the Pelisilmä 2 event at Santasport. During the event, we were able to test the first demo version of our running game from work package 1 – for the first time to the public!
The testers were instructed on the safety of the treadmill and how it works: how to control your own pace using the motion sensor camera in front. Finding and maintaining your own pace with the treadmill can be challenging at first, but you quickly get the hang of it. Physical tape guides on the handrails are also a good addition to indicate the areas for defining your running pace.
Feedback was collected on the user experience during the testing. We asked the testers to evaluate their experiences using matrices, for example:
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- Motivation to run with the ghost/”rabbit”
- The impact of heart rate data on motivation
- Treadmill speed and incline control
- Interestingness of the game environments
and much more. We received a lot of valuable feedback on the operation and development ideas for the next steps. Next, we will focus on finalizing the gameplay aspects of the running game and making improvements to the fields and user interface, after which the game will be ready for “version 1.0”. The 1.0 version will be actively used and tested at Santasport, which will allow us to collect a lot of feedback and the final development will continue until mid-2026.
Onwards – with brisk running steps towards the future!

